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19/11/2020 12 Principles of animation part 2

  • 2574267
  • Nov 19, 2020
  • 1 min read

Updated: Jun 3, 2021

Arc is obeying the laws of physics and making movement look more smooth rather than janky. A good example is making a character move like a robot, this only makes sense if they are a robot, but if not the movement will be off



Secondary action gives more depth to the main action, its not as noticeable but it helps make the main action more interesting and detailed. The secondary action in this example would be the rubble floating up and down.


Timing is mimicking real world speed and making it consistent. It also helps with character reactions. Timing is used in this example to give the zombie a 'zombie' movement so when it walks it doesn't walk like a normal human.


Exaggeration is the process of exaggerating movement which makes them feel more dynamic and more interesting instead of normal movements in real life. You can push the limits but must keep it consistent if used.


Solid Drawing is drawing in a 3D space and understanding how it works. This involves perspective, form and anatomy, light and shadow, weight and volume.


Appeal is important to the viewer. It needs to stand out and get the viewer interested easily from stuff to character design, personality and other big details.

In this example, Lucas and the Pokemon Trainer stand out from the environment by having unatural body preportions.





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