Animating in Blender
- 2574267
- Jun 3, 2021
- 1 min read
I made an animation of a low poly man tipping over and loosing his balance. To do this i had rigged the model and weighted it. I then set up my camera in the right place and went into the animation tab on the top bar. When in animation mode i made my base keyframes by selecting every bone and pressing 'i' and then rotation since i was only rotating limbs. Next i moved each limb individually and keyframed every rotation i moved. I also moved my light around so that when i rendered my animation i could get a good lighting for my character. Once my short animation was finished i had to export it to my files. To do this i went back into layout and selected 'Output Properties' on the side bar. The things i had to change were the location for my animation and the format of the file. I changed my file format to 'FFmpeg video'. It was orignally set to 'PNG' so each frame would have been saved individually as a PNG photo instead of a photo.

Here is my finished result:
Something i would have improved on is my weight painting, some bits stretch not how i would have wanted them to.



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